## Leather Armor

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 25

**Max HP**: 5

**Dodge Chance**: 5%

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 28

**Max HP**: 6

**Dodge Chance**: 6%

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 30

**Max HP**: 6

**Dodge Chance**: 6%

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 33

**Max HP**: 7

**Dodge Chance**: 7%

**Passive**: None

## Studded Leather Armor

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 75

**Max HP**: 8

**Dodge Chance**: 3%

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 83

**Max HP**: 9

**Dodge Chance**: 4%

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 90

**Max HP**: 10

**Dodge Chance**: 4%

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 98

**Max HP**: 11

**Dodge Chance**: 4%

**Passive**: None

## Half-Plate Armor

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 200

**Max HP**: 10

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 220

**Max HP**: 11

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 240

**Max HP**: 12

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 260

**Max HP**: 13

**Passive**: None

## Spacesuit

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 25

**Max HP**: 5

**Dodge Chance**: 5%

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 28

**Max HP**: 6

**Dodge Chance**: 6%

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 30

**Max HP**: 6

**Dodge Chance**: 6%

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 33

**Max HP**: 7

**Dodge Chance**: 7%

**Passive**: None

## Powered Armor

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 75

**Max HP**: 8

**Physical Res**: 2%

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 83

**Max HP**: 9

**Physical Res**: 3%

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 90

**Max HP**: 10

**Physical Res**: 3%

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 98

**Max HP**: 11

**Physical Res**: 3%

**Passive**: None

## Energy Armor

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 200

**Max HP**: 10

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 220

**Max HP**: 11

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 240

**Max HP**: 12

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 260

**Max HP**: 13

**Passive**: None

## Tropical Combat Jacket

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 25

**Max HP**: 5

**Dodge Chance**: 5%

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 28

**Max HP**: 6

**Dodge Chance**: 6%

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 30

**Max HP**: 6

**Dodge Chance**: 6%

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 33

**Max HP**: 7

**Dodge Chance**: 7%

**Passive**: None

## Kevlar Vest

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 75

**Max HP**: 8

**Dodge Chance**: 3%

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 83

**Max HP**: 9

**Dodge Chance**: 4%

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 90

**Max HP**: 10

**Dodge Chance**: 4%

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 98

**Max HP**: 11

**Dodge Chance**: 4%

**Passive**: None

## Flak Jacket

**Level requirement**: 1

**Cooldown**: 2.00s

**Armor**: 200

**Max HP**: 10

**Passive**: None

**Level requirement**: 4

**Cooldown**: 1.92s

**Armor**: 220

**Max HP**: 11

**Passive**: None

**Level requirement**: 7

**Cooldown**: 1.86s

**Armor**: 240

**Max HP**: 12

**Passive**: None

**Level requirement**: 10

**Cooldown**: 1.80s

**Armor**: 260

**Max HP**: 13

**Passive**: None

## Full-Plate Armor

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 400

**Max HP**: 25

**Protection**: When equipped, has a 20% chance to increase your Armor by 400 for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 440

**Max HP**: 28

**Protection**: When equipped, has a 20% chance to increase your Armor by 400 for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 480

**Max HP**: 30

**Protection**: When equipped, has a 20% chance to increase your Armor by 400 for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 520

**Max HP**: 33

**Protection**: When equipped, has a 20% chance to increase your Armor by 400 for 3 turns.

## Hunter's Leather

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 250

**Max HP**: 20

**Dodge Chance**: 6%

**Evasiveness**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 275

**Max HP**: 22

**Dodge Chance**: 7%

**Evasiveness**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 300

**Max HP**: 24

**Dodge Chance**: 8%

**Evasiveness**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 325

**Max HP**: 26

**Dodge Chance**: 8%

**Evasiveness**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

## Thick Robe

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 50

**Max HP**: 10

**Harmonize**: When equipped, has a 15% chance to heal you for 10 hp for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 55

**Max HP**: 11

**Harmonize**: When equipped, has a 15% chance to heal you for 10 hp for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 60

**Max HP**: 12

**Harmonize**: When equipped, has a 15% chance to heal you for 10 hp for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 65

**Max HP**: 13

**Harmonize**: When equipped, has a 15% chance to heal you for 10 hp for 3 turns.

## Nanoweave Armor

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 400

**Max HP**: 25

**Nano-agility**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 440

**Max HP**: 28

**Nano-agility**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 480

**Max HP**: 30

**Nano-agility**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 520

**Max HP**: 33

**Nano-agility**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

## Liquid Metal Armor

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 250

**Max HP**: 20

**Physical Res**: 6%

**Composite**: When equipped, has a 20% chance to increase your Armor by 200 for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 275

**Max HP**: 22

**Physical Res**: 7%

**Composite**: When equipped, has a 20% chance to increase your Armor by 200 for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 300

**Max HP**: 24

**Physical Res**: 8%

**Composite**: When equipped, has a 20% chance to increase your Armor by 200 for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 325

**Max HP**: 26

**Physical Res**: 8%

**Composite**: When equipped, has a 20% chance to increase your Armor by 200 for 3 turns.

## Alien Armor

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 50

**Max HP**: 10

**Gestation**: When equipped, has a 15% chance to heal you for 10 hp for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 55

**Max HP**: 11

**Gestation**: When equipped, has a 15% chance to heal you for 10 hp for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 60

**Max HP**: 12

**Gestation**: When equipped, has a 15% chance to heal you for 10 hp for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 65

**Max HP**: 13

**Gestation**: When equipped, has a 15% chance to heal you for 10 hp for 3 turns.

## Tactical Vest

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 400

**Max HP**: 25

**Intuition**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 440

**Max HP**: 28

**Intuition**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 480

**Max HP**: 30

**Intuition**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 520

**Max HP**: 33

**Intuition**: When equipped, has a 20% chance to increase your Dodge Chance by 15% for 3 turns.

## ACU Jacket

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 250

**Max HP**: 20

**Dodge Chance**: 6%

**Defense Grid**: When equipped, has a 20% chance to increase your Armor by 200 for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 275

**Max HP**: 22

**Dodge Chance**: 7%

**Defense Grid**: When equipped, has a 20% chance to increase your Armor by 200 for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 300

**Max HP**: 24

**Dodge Chance**: 8%

**Defense Grid**: When equipped, has a 20% chance to increase your Armor by 200 for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 325

**Max HP**: 26

**Dodge Chance**: 8%

**Defense Grid**: When equipped, has a 20% chance to increase your Armor by 200 for 3 turns.

## HAZMAT Suit

**Level requirement**: 3

**Cooldown**: 2.00s

**Armor**: 150

**Max HP**: 15

**Cold Res**: 5%

**Fire Res**: 10%

**Lightning Res**: 5%

**Insulation**: When equipped, has a 20% chance to increase your Cold Resistance by 25% for 3 turns.

**Level requirement**: 6

**Cooldown**: 1.92s

**Armor**: 165

**Max HP**: 17

**Cold Res**: 6%

**Fire Res**: 11%

**Lightning Res**: 6%

**Insulation**: When equipped, has a 20% chance to increase your Cold Resistance by 25% for 3 turns.

**Level requirement**: 9

**Cooldown**: 1.86s

**Armor**: 180

**Max HP**: 18

**Cold Res**: 6%

**Fire Res**: 12%

**Lightning Res**: 6%

**Insulation**: When equipped, has a 20% chance to increase your Cold Resistance by 25% for 3 turns.

**Level requirement**: 12

**Cooldown**: 1.80s

**Armor**: 195

**Max HP**: 20

**Cold Res**: 7%

**Fire Res**: 13%

**Lightning Res**: 7%

**Insulation**: When equipped, has a 20% chance to increase your Cold Resistance by 25% for 3 turns.

## Cimmerian Husk

**Level requirement**: 5

**Cooldown**: 2.00s

**Armor**: 750

**Max HP**: 75

**Hardened Carapace**: When equipped, has a 20% chance to decrease your target’s Crit Chance by 25% for 3 turns.

**Level requirement**: 8

**Cooldown**: 1.92s

**Armor**: 825

**Max HP**: 83

**Hardened Carapace**: When equipped, has a 20% chance to decrease your target’s Crit Chance by 25% for 3 turns.

**Level requirement**: 11

**Cooldown**: 1.86s

**Armor**: 900

**Max HP**: 90

**Hardened Carapace**: When equipped, has a 20% chance to decrease your target’s Crit Chance by 25% for 3 turns.

**Level requirement**: 14

**Cooldown**: 1.80s

**Armor**: 975

**Max HP**: 98

**Hardened Carapace**: When equipped, has a 20% chance to decrease your target’s Crit Chance by 25% for 3 turns.

## Brambleweb

**Level requirement**: 5

**Cooldown**: 2.00s

**Armor**: 600

**Max HP**: 50

**Brier’s Brambles**: When equipped, has a 20% chance to increase your Crit Multiplier by 50% for 3 turns.

**Level requirement**: 8

**Cooldown**: 1.92s

**Armor**: 660

**Max HP**: 55

**Brier’s Brambles**: When equipped, has a 20% chance to increase your Crit Multiplier by 50% for 3 turns.

**Level requirement**: 11

**Cooldown**: 1.86s

**Armor**: 720

**Max HP**: 60

**Brier’s Brambles**: When equipped, has a 20% chance to increase your Crit Multiplier by 50% for 3 turns.

**Level requirement**: 14

**Cooldown**: 1.80s

**Armor**: 780

**Max HP**: 65

**Brier’s Brambles**: When equipped, has a 20% chance to increase your Crit Multiplier by 50% for 3 turns.

## Cybernetic Torso

**Level requirement**: 5

**Cooldown**: 2.00s

**Armor**: 750

**Max HP**: 75

**Physical Res**: 4%

**Shutdown**: When equipped, has a 30% chance to decrease your target’s Crit Chance by 35% for 3 turns.

**Level requirement**: 8

**Cooldown**: 1.92s

**Armor**: 825

**Max HP**: 83

**Physical Res**: 5%

**Shutdown**: When equipped, has a 30% chance to decrease your target’s Crit Chance by 35% for 3 turns.

**Level requirement**: 11

**Cooldown**: 1.86s

**Armor**: 900

**Max HP**: 90

**Physical Res**: 5%

**Shutdown**: When equipped, has a 30% chance to decrease your target’s Crit Chance by 35% for 3 turns.

**Level requirement**: 14

**Cooldown**: 1.80s

**Armor**: 975

**Max HP**: 98

**Physical Res**: 6%

**Shutdown**: When equipped, has a 30% chance to decrease your target’s Crit Chance by 35% for 3 turns.

## Monomol Armor

**Level requirement**: 5

**Cooldown**: 2.00s

**Armor**: 600

**Max HP**: 50

**Internal Cooling**: When equipped, has a 20% chance to increase your Fire Resistance by 25% for 3 turns.

**Internal Heating**: When equipped, has a 20% chance to increase your Cold Resistance by 25% for 3 turns.

**Internal Grounding**: When equipped, has a 20% chance to increase your Lightning Resistance by 25% for 3 turns.

**Level requirement**: 8

**Cooldown**: 1.92s

**Armor**: 660

**Max HP**: 55

**Internal Cooling**: When equipped, has a 20% chance to increase your Fire Resistance by 25% for 3 turns.

**Internal Heating**: When equipped, has a 20% chance to increase your Cold Resistance by 25% for 3 turns.

**Internal Grounding**: When equipped, has a 20% chance to increase your Lightning Resistance by 25% for 3 turns.

**Level requirement**: 11

**Cooldown**: 1.86s

**Armor**: 720

**Max HP**: 60

**Internal Cooling**: When equipped, has a 20% chance to increase your Fire Resistance by 25% for 3 turns.

**Internal Heating**: When equipped, has a 20% chance to increase your Cold Resistance by 25% for 3 turns.

**Internal Grounding**: When equipped, has a 20% chance to increase your Lightning Resistance by 25% for 3 turns.

**Level requirement**: 14

**Cooldown**: 1.80s

**Armor**: 780

**Max HP**: 65

**Internal Cooling**: When equipped, has a 20% chance to increase your Fire Resistance by 25% for 3 turns.

**Internal Heating**: When equipped, has a 20% chance to increase your Cold Resistance by 25% for 3 turns.

**Internal Grounding**: When equipped, has a 20% chance to increase your Lightning Resistance by 25% for 3 turns.

## Stealth Suit

**Level requirement**: 5

**Cooldown**: 2.00s

**Armor**: 350

**Max HP**: 50

**Dodge Chance**: 10%

**Blend In**: When equipped, has a 15% chance to increase your target’s Miss Chance by 15% for 3 turns.

**Level requirement**: 8

**Cooldown**: 1.92s

**Armor**: 385

**Max HP**: 55

**Dodge Chance**: 11%

**Blend In**: When equipped, has a 15% chance to increase your target’s Miss Chance by 15% for 3 turns.

**Level requirement**: 11

**Cooldown**: 1.86s

**Armor**: 420

**Max HP**: 60

**Dodge Chance**: 12%

**Blend In**: When equipped, has a 15% chance to increase your target’s Miss Chance by 15% for 3 turns.

**Level requirement**: 14

**Cooldown**: 1.80s

**Armor**: 455

**Max HP**: 65

**Dodge Chance**: 13%

**Blend In**: When equipped, has a 15% chance to increase your target’s Miss Chance by 15% for 3 turns.

## Ceramic Armor

**Level requirement**: 5

**Cooldown**: 2.00s

**Armor**: 1000

**Max HP**: 100

**Physical Res**: 10%

**Hardening**: When equipped, has a 25% chance to increase your Block Chance by 25% for 4 turns.

**Level requirement**: 8

**Cooldown**: 1.92s

**Armor**: 1100

**Max HP**: 110

**Physical Res**: 11%

**Hardening**: When equipped, has a 25% chance to increase your Block Chance by 25% for 4 turns.

**Level requirement**: 11

**Cooldown**: 1.86s

**Armor**: 1200

**Max HP**: 120

**Physical Res**: 12%

**Hardening**: When equipped, has a 25% chance to increase your Block Chance by 25% for 4 turns.

**Level requirement**: 14

**Cooldown**: 1.80s

**Armor**: 1300

**Max HP**: 130

**Physical Res**: 13%

**Hardening**: When equipped, has a 25% chance to increase your Block Chance by 25% for 4 turns.

## Earthshroud

**Level requirement**: 8

**Cooldown**: 2.00s

**Armor**: 1000

**Max HP**: 100

**Mother’s Embrace**: On 10% of hits, gain 100% Physical Resistance for 1 turn.

**Level requirement**: 11

**Cooldown**: 1.92s

**Armor**: 1100

**Max HP**: 110

**Mother’s Embrace**: On 10% of hits, gain 100% Physical Resistance for 1 turn.

**Level requirement**: 14

**Cooldown**: 1.86s

**Armor**: 1200

**Max HP**: 120

**Mother’s Embrace**: On 10% of hits, gain 100% Physical Resistance for 1 turn.

**Level requirement**: 17

**Cooldown**: 1.80s

**Armor**: 1300

**Max HP**: 130

**Mother’s Embrace**: On 10% of hits, gain 100% Physical Resistance for 1 turn.

## Holographic Projector

**Level requirement**: 8

**Cooldown**: 2.00s

**Armor**: 350

**Max HP**: 50

**Dodge Chance**: 5%

**Now You See Me**: When equipped, has a 10% chance to increase your Dodge Chance by 100% for 1 turn.

**Level requirement**: 11

**Cooldown**: 1.92s

**Armor**: 385

**Max HP**: 55

**Dodge Chance**: 6%

**Now You See Me**: When equipped, has a 10% chance to increase your Dodge Chance by 100% for 1 turn.

**Level requirement**: 14

**Cooldown**: 1.86s

**Armor**: 420

**Max HP**: 60

**Dodge Chance**: 6%

**Now You See Me**: When equipped, has a 10% chance to increase your Dodge Chance by 100% for 1 turn.

**Level requirement**: 17

**Cooldown**: 1.80s

**Armor**: 455

**Max HP**: 65

**Dodge Chance**: 7%

**Now You See Me**: When equipped, has a 10% chance to increase your Dodge Chance by 100% for 1 turn.

## Smart Armor

**Level requirement**: 8

**Cooldown**: 2.00s

**Armor**: 500

**Max HP**: 50

**Dodge Chance**: 5%

**Physical Res**: 4%

**Focused Protection**: When equipped, has a 20% chance to increase your Physical Resistance by 15% for 3 turns.

**Directed Protection**: When equipped, has a 20% chance to increase your Armor by 400 for 3 turns.

**Level requirement**: 11

**Cooldown**: 1.92s

**Armor**: 550

**Max HP**: 55

**Dodge Chance**: 6%

**Physical Res**: 5%

**Focused Protection**: When equipped, has a 20% chance to increase your Physical Resistance by 15% for 3 turns.

**Directed Protection**: When equipped, has a 20% chance to increase your Armor by 400 for 3 turns.

**Level requirement**: 14

**Cooldown**: 1.86s

**Armor**: 600

**Max HP**: 60

**Dodge Chance**: 6%

**Physical Res**: 5%

**Focused Protection**: When equipped, has a 20% chance to increase your Physical Resistance by 15% for 3 turns.

**Directed Protection**: When equipped, has a 20% chance to increase your Armor by 400 for 3 turns.

**Level requirement**: 17

**Cooldown**: 1.80s

**Armor**: 650

**Max HP**: 65

**Dodge Chance**: 7%

**Physical Res**: 6%

**Focused Protection**: When equipped, has a 20% chance to increase your Physical Resistance by 15% for 3 turns.

**Directed Protection**: When equipped, has a 20% chance to increase your Armor by 400 for 3 turns.

## Immovable Object

**Level requirement**: 12

**Cooldown**: 2.00s

**Armor**: 1200

**Max HP**: 150

**Block Chance**: 15%

**Dodge Chance**: -15%

**Inertia**: When equipped has a 25% chance to increase your Block Chance by 15% for 3 turns.

**Level requirement**: 15

**Cooldown**: 1.92s

**Armor**: 1320

**Max HP**: 165

**Block Chance**: 17%

**Dodge Chance**: -17%

**Inertia**: When equipped has a 25% chance to increase your Block Chance by 15% for 3 turns.

**Level requirement**: 18

**Cooldown**: 1.86s

**Armor**: 1440

**Max HP**: 180

**Block Chance**: 18%

**Dodge Chance**: -18%

**Inertia**: When equipped has a 25% chance to increase your Block Chance by 15% for 3 turns.

**Level requirement**: 21

**Cooldown**: 1.80s

**Armor**: 1560

**Max HP**: 195

**Block Chance**: 20%

**Dodge Chance**: -20%

**Inertia**: When equipped has a 25% chance to increase your Block Chance by 15% for 3 turns.

## Miniaturized FTL Drive

**Level requirement**: 12

**Cooldown**: 2.00s

**Armor**: -200

**Max HP**: 100

**Dodge Chance**: 20%

**Hyperjump**: When equipped, has a 20% chance to increase your Dodge Chance by 25% for 3 turns.

**Level requirement**: 15

**Cooldown**: 1.92s

**Armor**: -220

**Max HP**: 110

**Dodge Chance**: 22%

**Hyperjump**: When equipped, has a 20% chance to increase your Dodge Chance by 25% for 3 turns.

**Level requirement**: 18

**Cooldown**: 1.86s

**Armor**: -240

**Max HP**: 120

**Dodge Chance**: 24%

**Hyperjump**: When equipped, has a 20% chance to increase your Dodge Chance by 25% for 3 turns.

**Level requirement**: 21

**Cooldown**: 1.80s

**Armor**: -260

**Max HP**: 130

**Dodge Chance**: 26%

**Hyperjump**: When equipped, has a 20% chance to increase your Dodge Chance by 25% for 3 turns.

## Experimental Exosuit

**Level requirement**: 12

**Cooldown**: 2.00s

**Armor**: 500

**Max HP**: 75

**Crit Chance**: 20%

**Crit Multiplyer**: 50%

**Excise**: When equipped, has a 30% chance to increase your Crit Multiplier by 100% for 3 turns.

**Incise**: When equipped, has a 20% chance to increase your Crit Chance by 25% for 3 turns.

**Level requirement**: 15

**Cooldown**: 1.92s

**Armor**: 550

**Max HP**: 83

**Crit Chance**: 22%

**Crit Multiplyer**: 55%

**Excise**: When equipped, has a 30% chance to increase your Crit Multiplier by 100% for 3 turns.

**Incise**: When equipped, has a 20% chance to increase your Crit Chance by 25% for 3 turns.

**Level requirement**: 18

**Cooldown**: 1.86s

**Armor**: 600

**Max HP**: 90

**Crit Chance**: 24%

**Crit Multiplyer**: 60%

**Excise**: When equipped, has a 30% chance to increase your Crit Multiplier by 100% for 3 turns.

**Incise**: When equipped, has a 20% chance to increase your Crit Chance by 25% for 3 turns.

**Level requirement**: 21

**Cooldown**: 1.80s

**Armor**: 650

**Max HP**: 98

**Crit Chance**: 26%

**Crit Multiplyer**: 65%

**Excise**: When equipped, has a 30% chance to increase your Crit Multiplier by 100% for 3 turns.

**Incise**: When equipped, has a 20% chance to increase your Crit Chance by 25% for 3 turns.

## Cacodemon's Carapace

**Level requirement**: 12

**Cooldown**: 2.00s

**Armor**: 500

**Max HP**: 150

**Flagellate**: When equipped, has a 100% chance to deal 25 physical damage to your target.

**Self-Flagellate**: When equipped, has a 100% chance to deal 10 physical damage to you.

**Level requirement**: 15

**Cooldown**: 1.92s

**Armor**: 550

**Max HP**: Stats Coming Soon

**Flagellate**: When equipped, has a 100% chance to deal 25 physical damage to your target.

**Self-Flagellate**: When equipped, has a 100% chance to deal 10 physical damage to you.

**Level requirement**: 18

**Cooldown**: 1.86s

**Armor**: 600

**Max HP**: Stats Coming Soon

**Flagellate**: When equipped, has a 100% chance to deal 25 physical damage to your target.

**Self-Flagellate**: When equipped, has a 100% chance to deal 10 physical damage to you.

**Level requirement**: 21

**Cooldown**: 1.80s

**Armor**: 650

**Max HP**: Stats Coming Soon

**Flagellate**: When equipped, has a 100% chance to deal 25 physical damage to your target.

**Self-Flagellate**: When equipped, has a 100% chance to deal 10 physical damage to you.