
Boot Blade
Level requirement: 1
Cooldown: 1.60s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None
Cooldown: 1.60s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 1.54s
One-Handed
Damage: 5-9
Damage Type: Physical
Passive: None
Cooldown: 1.54s
One-Handed
Damage: 5-9
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 1.49s
One-Handed
Damage: 5-10
Damage Type: Physical
Passive: None
Cooldown: 1.49s
One-Handed
Damage: 5-10
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 1.44s
One-Handed
Damage: 6-11
Damage Type: Physical
Passive: None
Cooldown: 1.44s
One-Handed
Damage: 6-11
Damage Type: Physical
Passive: None

Short Sword
Level requirement: 1
Cooldown: 2.00s
One-Handed
Damage: 5-10
Damage Type: Physical
Passive: None
Cooldown: 2.00s
One-Handed
Damage: 5-10
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 1.92s
One-Handed
Damage: 6-11
Damage Type: Physical
Passive: None
Cooldown: 1.92s
One-Handed
Damage: 6-11
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 1.86s
One-Handed
Damage: 6-12
Damage Type: Physical
Passive: None
Cooldown: 1.86s
One-Handed
Damage: 6-12
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 1.80s
One-Handed
Damage: 7-13
Damage Type: Physical
Passive: None
Cooldown: 1.80s
One-Handed
Damage: 7-13
Damage Type: Physical
Passive: None

Battle-Axe
Level requirement: 1
Cooldown: 3.00s
Two-Handed
Damage: 16-30
Damage Type: Physical
Passive: None
Cooldown: 3.00s
Two-Handed
Damage: 16-30
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 2.88s
Two-Handed
Damage: 18-33
Damage Type: Physical
Passive: None
Cooldown: 2.88s
Two-Handed
Damage: 18-33
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 2.79s
Two-Handed
Damage: 20-36
Damage Type: Physical
Passive: None
Cooldown: 2.79s
Two-Handed
Damage: 20-36
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 2.70s
Two-Handed
Damage: 21-39
Damage Type: Physical
Passive: None
Cooldown: 2.70s
Two-Handed
Damage: 21-39
Damage Type: Physical
Passive: None

SMG
Level requirement: 1
Cooldown: 2.00s
One-Handed
Damage: 2-4
Damage Type: Physical
Burst Fire: On 75% of hits, do 10 damage to your target.
Cooldown: 2.00s
One-Handed
Damage: 2-4
Damage Type: Physical
Burst Fire: On 75% of hits, do 10 damage to your target.
Level requirement: 4
Cooldown: 1.92s
One-Handed
Damage: 3-5
Damage Type: Physical
Burst Fire: On 75% of hits, do 10 damage to your target.
Cooldown: 1.92s
One-Handed
Damage: 3-5
Damage Type: Physical
Burst Fire: On 75% of hits, do 10 damage to your target.
Level requirement: 7
Cooldown: 1.86s
One-Handed
Damage: 3-5
Damage Type: Physical
Burst Fire: On 75% of hits, do 10 damage to your target.
Cooldown: 1.86s
One-Handed
Damage: 3-5
Damage Type: Physical
Burst Fire: On 75% of hits, do 10 damage to your target.
Level requirement: 10
Cooldown: 1.80s
One-Handed
Damage: 3-6
Damage Type: Physical
Burst Fire: On 75% of hits, do 10 damage to your target.
Cooldown: 1.80s
One-Handed
Damage: 3-6
Damage Type: Physical
Burst Fire: On 75% of hits, do 10 damage to your target.

Combat Knife
Level requirement: 1
Cooldown: 1.20s
One-Handed
Damage: 3-6
Damage Type: Physical
Passive: None
Cooldown: 1.20s
One-Handed
Damage: 3-6
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 1.16s
One-Handed
Damage: 4-7
Damage Type: Physical
Passive: None
Cooldown: 1.16s
One-Handed
Damage: 4-7
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 1.12s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None
Cooldown: 1.12s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 1.08s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None
Cooldown: 1.08s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None

Service Pistol
Level requirement: 1
Cooldown: 1.60s
One-Handed
Damage: 5-7
Damage Type: Physical
Passive: None
Cooldown: 1.60s
One-Handed
Damage: 5-7
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 1.54s
One-Handed
Damage: 6-8
Damage Type: Physical
Passive: None
Cooldown: 1.54s
One-Handed
Damage: 6-8
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 1.49s
One-Handed
Damage: 6-9
Damage Type: Physical
Passive: None
Cooldown: 1.49s
One-Handed
Damage: 6-9
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 1.44s
One-Handed
Damage: 7-10
Damage Type: Physical
Passive: None
Cooldown: 1.44s
One-Handed
Damage: 7-10
Damage Type: Physical
Passive: None

Revolver
Level requirement: 1
Cooldown: 2.00s
One-Handed
Damage: 5-10
Damage Type: Physical
Passive: None
Cooldown: 2.00s
One-Handed
Damage: 5-10
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 1.92s
One-Handed
Damage: 6-11
Damage Type: Physical
Passive: None
Cooldown: 1.92s
One-Handed
Damage: 6-11
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 1.86s
One-Handed
Damage: 6-12
Damage Type: Physical
Passive: None
Cooldown: 1.86s
One-Handed
Damage: 6-12
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 1.80s
One-Handed
Damage: 7-13
Damage Type: Physical
Passive: None
Cooldown: 1.80s
One-Handed
Damage: 7-13
Damage Type: Physical
Passive: None

Energy Knife
Level requirement: 1
Cooldown: 1.20s
One-Handed
Damage: 3-6
Damage Type: Physical
Passive: None
Cooldown: 1.20s
One-Handed
Damage: 3-6
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 1.16s
One-Handed
Damage: 4-7
Damage Type: Physical
Passive: None
Cooldown: 1.16s
One-Handed
Damage: 4-7
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 1.12s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None
Cooldown: 1.12s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 1.08s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None
Cooldown: 1.08s
One-Handed
Damage: 4-8
Damage Type: Physical
Passive: None

Ray Gun
Level requirement: 1
Cooldown: 1.60s
One-Handed
Damage: 5-7
Damage Type: Physical
Passive: None
Cooldown: 1.60s
One-Handed
Damage: 5-7
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 1.54s
One-Handed
Damage: 6-8
Damage Type: Physical
Passive: None
Cooldown: 1.54s
One-Handed
Damage: 6-8
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 1.49s
One-Handed
Damage: 6-9
Damage Type: Physical
Passive: None
Cooldown: 1.49s
One-Handed
Damage: 6-9
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 1.44s
One-Handed
Damage: 7-10
Damage Type: Physical
Passive: None
Cooldown: 1.44s
One-Handed
Damage: 7-10
Damage Type: Physical
Passive: None

Laser Rifle
Level requirement: 1
Cooldown: 2.00s
Two-Handed
Damage: 5-10
Damage Type: Physical
Passive: None
Cooldown: 2.00s
Two-Handed
Damage: 5-10
Damage Type: Physical
Passive: None
Level requirement: 4
Cooldown: 1.92s
Two-Handed
Damage: 6-11
Damage Type: Physical
Passive: None
Cooldown: 1.92s
Two-Handed
Damage: 6-11
Damage Type: Physical
Passive: None
Level requirement: 7
Cooldown: 1.86s
Two-Handed
Damage: 6-12
Damage Type: Physical
Passive: None
Cooldown: 1.86s
Two-Handed
Damage: 6-12
Damage Type: Physical
Passive: None
Level requirement: 10
Cooldown: 1.80s
Two-Handed
Damage: 7-13
Damage Type: Physical
Passive: None
Cooldown: 1.80s
Two-Handed
Damage: 7-13
Damage Type: Physical
Passive: None

Bloodthirsty Dagger
Level requirement: 3
Cooldown: 1.30s
One-Handed
Damage: 2-5
Damage Type: Physical
The Hunger: On 15% of hits, bleed your target for 10 damage every turn for 3 turns.
Cooldown: 1.30s
One-Handed
Damage: 2-5
Damage Type: Physical
The Hunger: On 15% of hits, bleed your target for 10 damage every turn for 3 turns.
Level requirement: 6
Cooldown: 1.25s
One-Handed
Damage: 3-6
Damage Type: Physical
The Hunger: On 15% of hits, bleed your target for 10 damage every turn for 3 turns.
Cooldown: 1.25s
One-Handed
Damage: 3-6
Damage Type: Physical
The Hunger: On 15% of hits, bleed your target for 10 damage every turn for 3 turns.
Level requirement: 9
Cooldown: 1.21s
One-Handed
Damage: 3-6
Damage Type: Physical
The Hunger: On 15% of hits, bleed your target for 10 damage every turn for 3 turns.
Cooldown: 1.21s
One-Handed
Damage: 3-6
Damage Type: Physical
The Hunger: On 15% of hits, bleed your target for 10 damage every turn for 3 turns.
Level requirement: 12
Cooldown: 1.17s
One-Handed
Damage: 3-7
Damage Type: Physical
The Hunger: On 15% of hits, bleed your target for 10 damage every turn for 3 turns.
Cooldown: 1.17s
One-Handed
Damage: 3-7
Damage Type: Physical
The Hunger: On 15% of hits, bleed your target for 10 damage every turn for 3 turns.

Mysterious Wand
Level requirement: 3
Cooldown: 2.00s
One-Handed
Damage: 2-4
Damage Type: Physical
Mysterious Missile: On 75% of hits, do 10 damage to your target.
Cooldown: 2.00s
One-Handed
Damage: 2-4
Damage Type: Physical
Mysterious Missile: On 75% of hits, do 10 damage to your target.
Level requirement: 6
Cooldown: 1.92s
One-Handed
Damage: 3-5
Damage Type: Physical
Mysterious Missile: On 75% of hits, do 10 damage to your target.
Cooldown: 1.92s
One-Handed
Damage: 3-5
Damage Type: Physical
Mysterious Missile: On 75% of hits, do 10 damage to your target.
Level requirement: 9
Cooldown: 1.86s
One-Handed
Damage: 3-5
Damage Type: Physical
Mysterious Missile: On 75% of hits, do 10 damage to your target.
Cooldown: 1.86s
One-Handed
Damage: 3-5
Damage Type: Physical
Mysterious Missile: On 75% of hits, do 10 damage to your target.
Level requirement: 12
Cooldown: 1.80s
One-Handed
Damage: 3-6
Damage Type: Physical
Mysterious Missile: On 75% of hits, do 10 damage to your target.
Cooldown: 1.80s
One-Handed
Damage: 3-6
Damage Type: Physical
Mysterious Missile: On 75% of hits, do 10 damage to your target.

Flaming Long Sword
Level requirement: 3
Cooldown: 1.50s
One-Handed
Damage: 4-8
Damage Type: Fire
Flame On!: On 20% of hits, hit your target for 15 fire damage.
Cooldown: 1.50s
One-Handed
Damage: 4-8
Damage Type: Fire
Flame On!: On 20% of hits, hit your target for 15 fire damage.
Level requirement: 6
Cooldown: 1.44s
One-Handed
Damage: 5-9
Damage Type: Fire
Flame On!: On 20% of hits, hit your target for 15 fire damage.
Cooldown: 1.44s
One-Handed
Damage: 5-9
Damage Type: Fire
Flame On!: On 20% of hits, hit your target for 15 fire damage.
Level requirement: 9
Cooldown: 1.40s
One-Handed
Damage: 5-10
Damage Type: Fire
Flame On!: On 20% of hits, hit your target for 15 fire damage.
Cooldown: 1.40s
One-Handed
Damage: 5-10
Damage Type: Fire
Flame On!: On 20% of hits, hit your target for 15 fire damage.
Level requirement: 12
Cooldown: 1.35s
One-Handed
Damage: 5-11
Damage Type: Fire
Flame On!: On 20% of hits, hit your target for 15 fire damage.
Cooldown: 1.35s
One-Handed
Damage: 5-11
Damage Type: Fire
Flame On!: On 20% of hits, hit your target for 15 fire damage.

Scepter of Gloaming
Level requirement: 3
Cooldown: 2.20s
One-Handed
Damage: 10-15
Damage Type: Physical
Darkness Falls: On 15% of hits, increase your target’s Miss Chance by 15% for 3 turns.
Cooldown: 2.20s
One-Handed
Damage: 10-15
Damage Type: Physical
Darkness Falls: On 15% of hits, increase your target’s Miss Chance by 15% for 3 turns.
Level requirement: 6
Cooldown: 2.12s
One-Handed
Damage: 11-17
Damage Type: Physical
Darkness Falls: On 15% of hits, increase your target’s Miss Chance by 15% for 3 turns.
Cooldown: 2.12s
One-Handed
Damage: 11-17
Damage Type: Physical
Darkness Falls: On 15% of hits, increase your target’s Miss Chance by 15% for 3 turns.
Level requirement: 9
Cooldown: 2.05s
One-Handed
Damage: 12-18
Damage Type: Physical
Darkness Falls: On 15% of hits, increase your target’s Miss Chance by 15% for 3 turns.
Cooldown: 2.05s
One-Handed
Damage: 12-18
Damage Type: Physical
Darkness Falls: On 15% of hits, increase your target’s Miss Chance by 15% for 3 turns.
Level requirement: 12
Cooldown: 1.98s
One-Handed
Damage: 13-20
Damage Type: Physical
Darkness Falls: On 15% of hits, increase your target’s Miss Chance by 15% for 3 turns.
Cooldown: 1.98s
One-Handed
Damage: 13-20
Damage Type: Physical
Darkness Falls: On 15% of hits, increase your target’s Miss Chance by 15% for 3 turns.

Stun Baton
Level requirement: 3
Cooldown: 1.50s
One-Handed
Damage: 4-10
Damage Type: Lightning
Tased: When equipped, has a 10% chance to increased your target’s Miss Chance by 100% for 1 turn.
Cooldown: 1.50s
One-Handed
Damage: 4-10
Damage Type: Lightning
Tased: When equipped, has a 10% chance to increased your target’s Miss Chance by 100% for 1 turn.
Level requirement: 6
Cooldown: 1.44s
One-Handed
Damage: 5-11
Damage Type: Lightning
Tased: When equipped, has a 10% chance to increased your target’s Miss Chance by 100% for 1 turn.
Cooldown: 1.44s
One-Handed
Damage: 5-11
Damage Type: Lightning
Tased: When equipped, has a 10% chance to increased your target’s Miss Chance by 100% for 1 turn.
Level requirement: 9
Cooldown: 1.40s
One-Handed
Damage: 5-12
Damage Type: Lightning
Tased: When equipped, has a 10% chance to increased your target’s Miss Chance by 100% for 1 turn.
Cooldown: 1.40s
One-Handed
Damage: 5-12
Damage Type: Lightning
Tased: When equipped, has a 10% chance to increased your target’s Miss Chance by 100% for 1 turn.
Level requirement: 12
Cooldown: 1.35s
One-Handed
Damage: 6-13
Damage Type: Lightning
Tased: When equipped, has a 10% chance to increased your target’s Miss Chance by 100% for 1 turn.
Cooldown: 1.35s
One-Handed
Damage: 6-13
Damage Type: Lightning
Tased: When equipped, has a 10% chance to increased your target’s Miss Chance by 100% for 1 turn.

Sawed-off Shotgun
Level requirement: 3
Cooldown: 2.00s
One-Handed
Damage: 6-12
Damage Type: Physical
Double Barreled Blast: On 20% of hits, hit your target for 15 damage.
Cooldown: 2.00s
One-Handed
Damage: 6-12
Damage Type: Physical
Double Barreled Blast: On 20% of hits, hit your target for 15 damage.
Level requirement: 6
Cooldown: 1.92s
One-Handed
Damage: 7-14
Damage Type: Physical
Double Barreled Blast: On 20% of hits, hit your target for 15 damage.
Cooldown: 1.92s
One-Handed
Damage: 7-14
Damage Type: Physical
Double Barreled Blast: On 20% of hits, hit your target for 15 damage.
Level requirement: 9
Cooldown: 1.86s
One-Handed
Damage: 8-15
Damage Type: Physical
Double Barreled Blast: On 20% of hits, hit your target for 15 damage.
Cooldown: 1.86s
One-Handed
Damage: 8-15
Damage Type: Physical
Double Barreled Blast: On 20% of hits, hit your target for 15 damage.
Level requirement: 12
Cooldown: 1.80s
One-Handed
Damage: 8-16
Damage Type: Physical
Double Barreled Blast: On 20% of hits, hit your target for 15 damage.
Cooldown: 1.80s
One-Handed
Damage: 8-16
Damage Type: Physical
Double Barreled Blast: On 20% of hits, hit your target for 15 damage.

Combat Shotgun
Level requirement: 3
Cooldown: 2.50s
Two-Handed
Damage: 20-35
Damage Type: Physical
Spray and Pray: When equipped, has a 30% chance to decrease your target’s Dodge Chance by 25% for 3 turns.
Cooldown: 2.50s
Two-Handed
Damage: 20-35
Damage Type: Physical
Spray and Pray: When equipped, has a 30% chance to decrease your target’s Dodge Chance by 25% for 3 turns.
Level requirement: 6
Cooldown: 2.40s
Two-Handed
Damage: 22-39
Damage Type: Physical
Spray and Pray: When equipped, has a 30% chance to decrease your target’s Dodge Chance by 25% for 3 turns.
Cooldown: 2.40s
Two-Handed
Damage: 22-39
Damage Type: Physical
Spray and Pray: When equipped, has a 30% chance to decrease your target’s Dodge Chance by 25% for 3 turns.
Level requirement: 9
Cooldown: 2.33s
Two-Handed
Damage: 24-42
Damage Type: Physical
Spray and Pray: When equipped, has a 30% chance to decrease your target’s Dodge Chance by 25% for 3 turns.
Cooldown: 2.33s
Two-Handed
Damage: 24-42
Damage Type: Physical
Spray and Pray: When equipped, has a 30% chance to decrease your target’s Dodge Chance by 25% for 3 turns.
Level requirement: 12
Cooldown: 2.25s
Two-Handed
Damage: 26-46
Damage Type: Physical
Spray and Pray: When equipped, has a 30% chance to decrease your target’s Dodge Chance by 25% for 3 turns.
Cooldown: 2.25s
Two-Handed
Damage: 26-46
Damage Type: Physical
Spray and Pray: When equipped, has a 30% chance to decrease your target’s Dodge Chance by 25% for 3 turns.

Sniper Rifle
Level requirement: 3
Cooldown: 4.00s
Two-Handed
Damage: 40-60
Damage Type: Physical
Dodge This!: On 80% of hits, increase your Crit Chance by 50% for 3 turns.
Cooldown: 4.00s
Two-Handed
Damage: 40-60
Damage Type: Physical
Dodge This!: On 80% of hits, increase your Crit Chance by 50% for 3 turns.
Level requirement: 6
Cooldown: 3.84s
Two-Handed
Damage: 44-66
Damage Type: Physical
Dodge This!: On 80% of hits, increase your Crit Chance by 50% for 3 turns.
Cooldown: 3.84s
Two-Handed
Damage: 44-66
Damage Type: Physical
Dodge This!: On 80% of hits, increase your Crit Chance by 50% for 3 turns.
Level requirement: 9
Cooldown: 3.72s
Two-Handed
Damage: 48-72
Damage Type: Physical
Dodge This!: On 80% of hits, increase your Crit Chance by 50% for 3 turns.
Cooldown: 3.72s
Two-Handed
Damage: 48-72
Damage Type: Physical
Dodge This!: On 80% of hits, increase your Crit Chance by 50% for 3 turns.
Level requirement: 12
Cooldown: 3.60s
Two-Handed
Damage: 52-78
Damage Type: Physical
Dodge This!: On 80% of hits, increase your Crit Chance by 50% for 3 turns.
Cooldown: 3.60s
Two-Handed
Damage: 52-78
Damage Type: Physical
Dodge This!: On 80% of hits, increase your Crit Chance by 50% for 3 turns.

Plasma Sword
Level requirement: 3
Cooldown: 1.50s
One-Handed
Damage: 4-8
Damage Type: Fire
Plasma Burst: On 20% of hits, burn your target for 15 fire damage.
Cooldown: 1.50s
One-Handed
Damage: 4-8
Damage Type: Fire
Plasma Burst: On 20% of hits, burn your target for 15 fire damage.
Level requirement: 6
Cooldown: 1.44s
One-Handed
Damage: 5-9
Damage Type: Fire
Plasma Burst: On 20% of hits, burn your target for 15 fire damage.
Cooldown: 1.44s
One-Handed
Damage: 5-9
Damage Type: Fire
Plasma Burst: On 20% of hits, burn your target for 15 fire damage.
Level requirement: 9
Cooldown: 1.40s
One-Handed
Damage: 5-10
Damage Type: Fire
Plasma Burst: On 20% of hits, burn your target for 15 fire damage.
Cooldown: 1.40s
One-Handed
Damage: 5-10
Damage Type: Fire
Plasma Burst: On 20% of hits, burn your target for 15 fire damage.
Level requirement: 12
Cooldown: 1.35s
One-Handed
Damage: 5-11
Damage Type: Fire
Plasma Burst: On 20% of hits, burn your target for 15 fire damage.
Cooldown: 1.35s
One-Handed
Damage: 5-11
Damage Type: Fire
Plasma Burst: On 20% of hits, burn your target for 15 fire damage.

Handheld Gauss Cannon
Level requirement: 3
Cooldown: 1.50s
One-Handed
Damage: 5-10
Damage Type: Physical
Decelerate: On 20% of hits, decrease your target’s Crit Chance by 15% for 3 turns.
Cooldown: 1.50s
One-Handed
Damage: 5-10
Damage Type: Physical
Decelerate: On 20% of hits, decrease your target’s Crit Chance by 15% for 3 turns.
Level requirement: 6
Cooldown: 1.44s
One-Handed
Damage: 6-11
Damage Type: Physical
Decelerate: On 20% of hits, decrease your target’s Crit Chance by 15% for 3 turns.
Cooldown: 1.44s
One-Handed
Damage: 6-11
Damage Type: Physical
Decelerate: On 20% of hits, decrease your target’s Crit Chance by 15% for 3 turns.
Level requirement: 9
Cooldown: 1.40s
One-Handed
Damage: 6-12
Damage Type: Physical
Decelerate: On 20% of hits, decrease your target’s Crit Chance by 15% for 3 turns.
Cooldown: 1.40s
One-Handed
Damage: 6-12
Damage Type: Physical
Decelerate: On 20% of hits, decrease your target’s Crit Chance by 15% for 3 turns.
Level requirement: 12
Cooldown: 1.35s
One-Handed
Damage: 7-13
Damage Type: Physical
Decelerate: On 20% of hits, decrease your target’s Crit Chance by 15% for 3 turns.
Cooldown: 1.35s
One-Handed
Damage: 7-13
Damage Type: Physical
Decelerate: On 20% of hits, decrease your target’s Crit Chance by 15% for 3 turns.

Repeating Pulse Rifle
Level requirement: 3
Cooldown: 1.50s
Two-Handed
Damage: 10-16
Damage Type: Physical
Pew Pew: On 75% of hits, do 10 damage to your target.
Cooldown: 1.50s
Two-Handed
Damage: 10-16
Damage Type: Physical
Pew Pew: On 75% of hits, do 10 damage to your target.
Level requirement: 6
Cooldown: 1.44s
Two-Handed
Damage: 11-18
Damage Type: Physical
Pew Pew: On 75% of hits, do 10 damage to your target.
Cooldown: 1.44s
Two-Handed
Damage: 11-18
Damage Type: Physical
Pew Pew: On 75% of hits, do 10 damage to your target.
Level requirement: 9
Cooldown: 1.40s
Two-Handed
Damage: 12-20
Damage Type: Physical
Pew Pew: On 75% of hits, do 10 damage to your target.
Cooldown: 1.40s
Two-Handed
Damage: 12-20
Damage Type: Physical
Pew Pew: On 75% of hits, do 10 damage to your target.
Level requirement: 12
Cooldown: 1.35s
Two-Handed
Damage: 13-21
Damage Type: Physical
Pew Pew: On 75% of hits, do 10 damage to your target.
Cooldown: 1.35s
Two-Handed
Damage: 13-21
Damage Type: Physical
Pew Pew: On 75% of hits, do 10 damage to your target.

Rimefrost
Level requirement: 5
Cooldown: 1.50s
One-Handed
Damage: 5-12
Damage Type: Cold
Flash Freeze: On 15% of hits, decrease your target’s Cold Resistance by 20% for 4 turns.
Cooldown: 1.50s
One-Handed
Damage: 5-12
Damage Type: Cold
Flash Freeze: On 15% of hits, decrease your target’s Cold Resistance by 20% for 4 turns.
Level requirement: 8
Cooldown: 1.44s
One-Handed
Damage: 6-14
Damage Type: Cold
Flash Freeze: On 15% of hits, decrease your target’s Cold Resistance by 20% for 4 turns.
Cooldown: 1.44s
One-Handed
Damage: 6-14
Damage Type: Cold
Flash Freeze: On 15% of hits, decrease your target’s Cold Resistance by 20% for 4 turns.
Level requirement: 11
Cooldown: 1.40s
One-Handed
Damage: 6-15
Damage Type: Cold
Flash Freeze: On 15% of hits, decrease your target’s Cold Resistance by 20% for 4 turns.
Cooldown: 1.40s
One-Handed
Damage: 6-15
Damage Type: Cold
Flash Freeze: On 15% of hits, decrease your target’s Cold Resistance by 20% for 4 turns.
Level requirement: 14
Cooldown: 1.35s
One-Handed
Damage: 7-16
Damage Type: Cold
Flash Freeze: On 15% of hits, decrease your target’s Cold Resistance by 20% for 4 turns.
Cooldown: 1.35s
One-Handed
Damage: 7-16
Damage Type: Cold
Flash Freeze: On 15% of hits, decrease your target’s Cold Resistance by 20% for 4 turns.

Angerod
Level requirement: 5
Cooldown: 3.00s
Two-Handed
Damage: 25-45
Damage Type: Physical
Fracture: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 3.00s
Two-Handed
Damage: 25-45
Damage Type: Physical
Fracture: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 8
Cooldown: 2.88s
Two-Handed
Damage: 28-50
Damage Type: Physical
Fracture: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 2.88s
Two-Handed
Damage: 28-50
Damage Type: Physical
Fracture: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 11
Cooldown: 2.79s
Two-Handed
Damage: 30-54
Damage Type: Physical
Fracture: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 2.79s
Two-Handed
Damage: 30-54
Damage Type: Physical
Fracture: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 14
Cooldown: 2.70s
Two-Handed
Damage: 33-59
Damage Type: Physical
Fracture: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 2.70s
Two-Handed
Damage: 33-59
Damage Type: Physical
Fracture: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.

Trollbane
Level requirement: 5
Cooldown: 3.50s
Two-Handed
Damage: 30-50
Damage Type: Physical
Brittlebones: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Cooldown: 3.50s
Two-Handed
Damage: 30-50
Damage Type: Physical
Brittlebones: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Level requirement: 8
Cooldown: 3.36s
Two-Handed
Damage: 33-55
Damage Type: Physical
Brittlebones: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Cooldown: 3.36s
Two-Handed
Damage: 33-55
Damage Type: Physical
Brittlebones: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Level requirement: 11
Cooldown: 3.26s
Two-Handed
Damage: 36-60
Damage Type: Physical
Brittlebones: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Cooldown: 3.26s
Two-Handed
Damage: 36-60
Damage Type: Physical
Brittlebones: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Level requirement: 14
Cooldown: 3.15s
Two-Handed
Damage: 39-65
Damage Type: Physical
Brittlebones: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Cooldown: 3.15s
Two-Handed
Damage: 39-65
Damage Type: Physical
Brittlebones: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.

Assault Rifle
Level requirement: 5
Cooldown: 1.20s
Two-Handed
Damage: 10-20
Damage Type: Physical
Armor Piercing Ammo: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Cooldown: 1.20s
Two-Handed
Damage: 10-20
Damage Type: Physical
Armor Piercing Ammo: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Level requirement: 8
Cooldown: 1.16s
Two-Handed
Damage: 11-22
Damage Type: Physical
Armor Piercing Ammo: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Cooldown: 1.16s
Two-Handed
Damage: 11-22
Damage Type: Physical
Armor Piercing Ammo: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Level requirement: 11
Cooldown: 1.12s
Two-Handed
Damage: 12-24
Damage Type: Physical
Armor Piercing Ammo: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Cooldown: 1.12s
Two-Handed
Damage: 12-24
Damage Type: Physical
Armor Piercing Ammo: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Level requirement: 14
Cooldown: 1.08s
Two-Handed
Damage: 13-26
Damage Type: Physical
Armor Piercing Ammo: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.
Cooldown: 1.08s
Two-Handed
Damage: 13-26
Damage Type: Physical
Armor Piercing Ammo: On 20% of hits, decrease your target’s Physical Resistance by 20% for 5 turns.

Flamethrower
Level requirement: 5
Cooldown: 2.50s
Two-Handed
Damage: 20-30
Damage Type: Fire
Burn It Down: On 25% of hits, burn your target for 15 fire damage every turn for 4 turns.
Cooldown: 2.50s
Two-Handed
Damage: 20-30
Damage Type: Fire
Burn It Down: On 25% of hits, burn your target for 15 fire damage every turn for 4 turns.
Level requirement: 8
Cooldown: 2.40s
Two-Handed
Damage: 22-33
Damage Type: Fire
Burn It Down: On 25% of hits, burn your target for 15 fire damage every turn for 4 turns.
Cooldown: 2.40s
Two-Handed
Damage: 22-33
Damage Type: Fire
Burn It Down: On 25% of hits, burn your target for 15 fire damage every turn for 4 turns.
Level requirement: 11
Cooldown: 2.33s
Two-Handed
Damage: 24-36
Damage Type: Fire
Burn It Down: On 25% of hits, burn your target for 15 fire damage every turn for 4 turns.
Cooldown: 2.33s
Two-Handed
Damage: 24-36
Damage Type: Fire
Burn It Down: On 25% of hits, burn your target for 15 fire damage every turn for 4 turns.
Level requirement: 14
Cooldown: 2.25s
Two-Handed
Damage: 26-39
Damage Type: Fire
Burn It Down: On 25% of hits, burn your target for 15 fire damage every turn for 4 turns.
Cooldown: 2.25s
Two-Handed
Damage: 26-39
Damage Type: Fire
Burn It Down: On 25% of hits, burn your target for 15 fire damage every turn for 4 turns.

Elephant Gun
Level requirement: 5
Cooldown: 4.00s
Two-Handed
Damage: 30-70
Damage Type: Physical
Boomstick: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 4.00s
Two-Handed
Damage: 30-70
Damage Type: Physical
Boomstick: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 8
Cooldown: 3.84s
Two-Handed
Damage: 33-77
Damage Type: Physical
Boomstick: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 3.84s
Two-Handed
Damage: 33-77
Damage Type: Physical
Boomstick: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 11
Cooldown: 3.72s
Two-Handed
Damage: 36-84
Damage Type: Physical
Boomstick: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 3.72s
Two-Handed
Damage: 36-84
Damage Type: Physical
Boomstick: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 14
Cooldown: 3.60s
Two-Handed
Damage: 39-91
Damage Type: Physical
Boomstick: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 3.60s
Two-Handed
Damage: 39-91
Damage Type: Physical
Boomstick: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.

Quantum Eradicator
Level requirement: 5
Cooldown: 2.00
One-Handed
Damage: 12-20
Damage Type: Physical
Destruction: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Cooldown: 2.00
One-Handed
Damage: 12-20
Damage Type: Physical
Destruction: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Level requirement: 8
Cooldown: 1.92s
One-Handed
Damage: 14-22
Damage Type: Physical
Destruction: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Cooldown: 1.92s
One-Handed
Damage: 14-22
Damage Type: Physical
Destruction: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Level requirement: 11
Cooldown: 1.86s
One-Handed
Damage: 15-24
Damage Type: Physical
Destruction: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Cooldown: 1.86s
One-Handed
Damage: 15-24
Damage Type: Physical
Destruction: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Level requirement: 14
Cooldown: 1.80s
One-Handed
Damage: 16-26
Damage Type: Physical
Destruction: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Cooldown: 1.80s
One-Handed
Damage: 16-26
Damage Type: Physical
Destruction: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.

Mark V Atomic Disassembler
Level requirement: 5
Cooldown: 3.00s
Two-Handed
Damage: 25-45
Damage Type: Physical
Breakdown: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 3.00s
Two-Handed
Damage: 25-45
Damage Type: Physical
Breakdown: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 8
Cooldown: 2.88s
Two-Handed
Damage: 28-50
Damage Type: Physical
Breakdown: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 2.88s
Two-Handed
Damage: 28-50
Damage Type: Physical
Breakdown: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 11
Cooldown: 2.79s
Two-Handed
Damage: 30-54
Damage Type: Physical
Breakdown: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 2.79s
Two-Handed
Damage: 30-54
Damage Type: Physical
Breakdown: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Level requirement: 14
Cooldown: 2.70s
Two-Handed
Damage: 33-59
Damage Type: Physical
Breakdown: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.
Cooldown: 2.70s
Two-Handed
Damage: 33-59
Damage Type: Physical
Breakdown: On 20% of hits, decrease your target’s Armor by 300 for 3 turns.

Lash of Despair
Level requirement: 8
Cooldown: 2.16s
One-Handed
Damage: 10-20
Damage Type: Physical
Schadenfreude: Every time you hit, gain 5 HP.
Cooldown: 2.16s
One-Handed
Damage: 10-20
Damage Type: Physical
Schadenfreude: Every time you hit, gain 5 HP.
Level requirement: 11
Cooldown: 2.08s
One-Handed
Damage: 11-22
Damage Type: Physical
Schadenfreude: Every time you hit, gain 5 HP.
Cooldown: 2.08s
One-Handed
Damage: 11-22
Damage Type: Physical
Schadenfreude: Every time you hit, gain 5 HP.
Level requirement: 14
Cooldown: 2.01s
One-Handed
Damage: 12-24
Damage Type: Physical
Schadenfreude: Every time you hit, gain 5 HP.
Cooldown: 2.01s
One-Handed
Damage: 12-24
Damage Type: Physical
Schadenfreude: Every time you hit, gain 5 HP.
Level requirement: 17
Cooldown: 1.95s
One-Handed
Damage: 13-26
Damage Type: Physical
Schadenfreude: Every time you hit, gain 5 HP.
Cooldown: 1.95s
One-Handed
Damage: 13-26
Damage Type: Physical
Schadenfreude: Every time you hit, gain 5 HP.

Thundersnow
Level requirement: 8
Cooldown: 2.50s
Two-Handed
Damage: 25-35
Damage Type: Lightning
Graupel: On 20% of hits, decrease your target’s Lightning Resistance by 20% for 5 turns.
Cooldown: 2.50s
Two-Handed
Damage: 25-35
Damage Type: Lightning
Graupel: On 20% of hits, decrease your target’s Lightning Resistance by 20% for 5 turns.
Level requirement: 11
Cooldown: 2.40s
Two-Handed
Damage: 28-39
Damage Type: Lightning
Graupel: On 20% of hits, decrease your target’s Lightning Resistance by 20% for 5 turns.
Cooldown: 2.40s
Two-Handed
Damage: 28-39
Damage Type: Lightning
Graupel: On 20% of hits, decrease your target’s Lightning Resistance by 20% for 5 turns.
Level requirement: 14
Cooldown: 2.31s
Two-Handed
Damage: 30-42
Damage Type: Lightning
Graupel: On 20% of hits, decrease your target’s Lightning Resistance by 20% for 5 turns.
Cooldown: 2.31s
Two-Handed
Damage: 30-42
Damage Type: Lightning
Graupel: On 20% of hits, decrease your target’s Lightning Resistance by 20% for 5 turns.
Level requirement: 17
Cooldown: 2.24s
Two-Handed
Damage: 33-46
Damage Type: Lightning
Graupel: On 20% of hits, decrease your target’s Lightning Resistance by 20% for 5 turns.
Cooldown: 2.24s
Two-Handed
Damage: 33-46
Damage Type: Lightning
Graupel: On 20% of hits, decrease your target’s Lightning Resistance by 20% for 5 turns.

Chaingun
Level requirement: 8
Cooldown: 0.50s
Two-Handed
Damage: 6-8
Damage Type: Physical
Shred: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Cooldown: 0.50s
Two-Handed
Damage: 6-8
Damage Type: Physical
Shred: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Level requirement: 11
Cooldown: 0.48s
Two-Handed
Damage: 7-9
Damage Type: Physical
Shred: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Cooldown: 0.48s
Two-Handed
Damage: 7-9
Damage Type: Physical
Shred: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Level requirement: 14
Cooldown: 0.47s
Two-Handed
Damage: 8-10
Damage Type: Physical
Shred: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Cooldown: 0.47s
Two-Handed
Damage: 8-10
Damage Type: Physical
Shred: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Level requirement: 17
Cooldown: 0.45s
Two-Handed
Damage: 8-11
Damage Type: Physical
Shred: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.
Cooldown: 0.45s
Two-Handed
Damage: 8-11
Damage Type: Physical
Shred: On 30% of hits, decrease your target’s Physical Resistance by 10% for 3 turns.

Rocket Launcher
Level requirement: 8
Cooldown: 3.50s
Two-Handed
Damage: 40-60
Damage Type: Physical
Light it Up: On 100% of hits, burn your target for an extra 25 fire damage.
Cooldown: 3.50s
Two-Handed
Damage: 40-60
Damage Type: Physical
Light it Up: On 100% of hits, burn your target for an extra 25 fire damage.
Level requirement: 11
Cooldown: 3.36s
Two-Handed
Damage: 44-66
Damage Type: Physical
Light it Up: On 100% of hits, burn your target for an extra 25 fire damage.
Cooldown: 3.36s
Two-Handed
Damage: 44-66
Damage Type: Physical
Light it Up: On 100% of hits, burn your target for an extra 25 fire damage.
Level requirement: 14
Cooldown: 3.26s
Two-Handed
Damage: 48-72
Damage Type: Physical
Light it Up: On 100% of hits, burn your target for an extra 25 fire damage.
Cooldown: 3.26s
Two-Handed
Damage: 48-72
Damage Type: Physical
Light it Up: On 100% of hits, burn your target for an extra 25 fire damage.
Level requirement: 17
Cooldown: 3.15s
Two-Handed
Damage: 52-78
Damage Type: Physical
Light it Up: On 100% of hits, burn your target for an extra 25 fire damage.
Cooldown: 3.15s
Two-Handed
Damage: 52-78
Damage Type: Physical
Light it Up: On 100% of hits, burn your target for an extra 25 fire damage.

Portable Black Hole Generator
Level requirement: 8
Cooldown: 5.00s
Two-Handed
Damage: 1-2
Damage Type: Cold
Lights Out: On 100% of hits, freeze your target for 100 cold damage.
Cooldown: 5.00s
Two-Handed
Damage: 1-2
Damage Type: Cold
Lights Out: On 100% of hits, freeze your target for 100 cold damage.
Level requirement: 11
Cooldown: 4.80s
Two-Handed
Damage: 2-3
Damage Type: Cold
Lights Out: On 100% of hits, freeze your target for 100 cold damage.
Cooldown: 4.80s
Two-Handed
Damage: 2-3
Damage Type: Cold
Lights Out: On 100% of hits, freeze your target for 100 cold damage.
Level requirement: 14
Cooldown: 4.65s
Two-Handed
Damage: 2-3
Damage Type: Cold
Lights Out: On 100% of hits, freeze your target for 100 cold damage.
Cooldown: 4.65s
Two-Handed
Damage: 2-3
Damage Type: Cold
Lights Out: On 100% of hits, freeze your target for 100 cold damage.
Level requirement: 17
Cooldown: 4.5s
Two-Handed
Damage: 2-3
Damage Type: Cold
Lights Out: On 100% of hits, freeze your target for 100 cold damage.
Cooldown: 4.5s
Two-Handed
Damage: 2-3
Damage Type: Cold
Lights Out: On 100% of hits, freeze your target for 100 cold damage.

Istrade's Cudgel
Level requirement: 12
Cooldown: 1.50s
One-Handed
Damage: 15-30
Damage Type: Lightning
Ordered Chaos: When equipped, has a 15% chance to increase your target’s Miss Chance by 100% for 1 turn.
Cooldown: 1.50s
One-Handed
Damage: 15-30
Damage Type: Lightning
Ordered Chaos: When equipped, has a 15% chance to increase your target’s Miss Chance by 100% for 1 turn.
Level requirement: 15
Cooldown: 1.44s
One-Handed
Damage: 17-33
Damage Type: Lightning
Ordered Chaos: When equipped, has a 15% chance to increase your target’s Miss Chance by 100% for 1 turn.
Cooldown: 1.44s
One-Handed
Damage: 17-33
Damage Type: Lightning
Ordered Chaos: When equipped, has a 15% chance to increase your target’s Miss Chance by 100% for 1 turn.
Level requirement: 18
Cooldown: 1.39s
One-Handed
Damage: 18-36
Damage Type: Lightning
Ordered Chaos: When equipped, has a 15% chance to increase your target’s Miss Chance by 100% for 1 turn.
Cooldown: 1.39s
One-Handed
Damage: 18-36
Damage Type: Lightning
Ordered Chaos: When equipped, has a 15% chance to increase your target’s Miss Chance by 100% for 1 turn.
Level requirement: 21
Cooldown: 1.34s
One-Handed
Damage: 20-39
Damage Type: Lightning
Ordered Chaos: When equipped, has a 15% chance to increase your target’s Miss Chance by 100% for 1 turn.
Cooldown: 1.34s
One-Handed
Damage: 20-39
Damage Type: Lightning
Ordered Chaos: When equipped, has a 15% chance to increase your target’s Miss Chance by 100% for 1 turn.

Banefall
Level requirement: 12
Cooldown: 3.00s
Two-Handed
Damage: 50-70
Damage Type: Lightning
Leech: When equipped, has a 50% chance to heal you for 25 HP.
Cooldown: 3.00s
Two-Handed
Damage: 50-70
Damage Type: Lightning
Leech: When equipped, has a 50% chance to heal you for 25 HP.
Level requirement: 15
Cooldown: 2.88s
Two-Handed
Damage: 55-77
Damage Type: Lightning
Leech: When equipped, has a 50% chance to heal you for 25 HP.
Cooldown: 2.88s
Two-Handed
Damage: 55-77
Damage Type: Lightning
Leech: When equipped, has a 50% chance to heal you for 25 HP.
Level requirement: 18
Cooldown: 2.77s
Two-Handed
Damage: 60-84
Damage Type: Lightning
Leech: When equipped, has a 50% chance to heal you for 25 HP.
Cooldown: 2.77s
Two-Handed
Damage: 60-84
Damage Type: Lightning
Leech: When equipped, has a 50% chance to heal you for 25 HP.
Level requirement: 21
Cooldown: 2.68s
Two-Handed
Damage: 65-91
Damage Type: Lightning
Leech: When equipped, has a 50% chance to heal you for 25 HP.
Cooldown: 2.68s
Two-Handed
Damage: 65-91
Damage Type: Lightning
Leech: When equipped, has a 50% chance to heal you for 25 HP.

Ragnarok
Level requirement: 12
Cooldown: 1.10s
One-Handed
Damage: 10-23
Damage Type: Cold
Great Winter: On 25% of hits, shock your target for 45 cold damage.
Cooldown: 1.10s
One-Handed
Damage: 10-23
Damage Type: Cold
Great Winter: On 25% of hits, shock your target for 45 cold damage.
Level requirement: 15
Cooldown: 1.06s
One-Handed
Damage: 11-26
Damage Type: Cold
Great Winter: On 25% of hits, shock your target for 45 cold damage.
Cooldown: 1.06s
One-Handed
Damage: 11-26
Damage Type: Cold
Great Winter: On 25% of hits, shock your target for 45 cold damage.
Level requirement: 18
Cooldown: 1.03s
One-Handed
Damage: 12-28
Damage Type: Cold
Great Winter: On 25% of hits, shock your target for 45 cold damage.
Cooldown: 1.03s
One-Handed
Damage: 12-28
Damage Type: Cold
Great Winter: On 25% of hits, shock your target for 45 cold damage.
Level requirement: 21
Cooldown: 0.99s
One-Handed
Damage: 13-30
Damage Type: Cold
Great Winter: On 25% of hits, shock your target for 45 cold damage.
Cooldown: 0.99s
One-Handed
Damage: 13-30
Damage Type: Cold
Great Winter: On 25% of hits, shock your target for 45 cold damage.

M.O.B.R.
Level requirement: 12
Cooldown: 1.20s
One-Handed
Damage: 12-24
Damage Type: Lightning
Starstorm: On 25% of hits, shock your target for 50 lightning damage.
Cooldown: 1.20s
One-Handed
Damage: 12-24
Damage Type: Lightning
Starstorm: On 25% of hits, shock your target for 50 lightning damage.
Level requirement: 15
Cooldown: 1.16s
One-Handed
Damage: 14-27
Damage Type: Lightning
Starstorm: On 25% of hits, shock your target for 50 lightning damage.
Cooldown: 1.16s
One-Handed
Damage: 14-27
Damage Type: Lightning
Starstorm: On 25% of hits, shock your target for 50 lightning damage.
Level requirement: 18
Cooldown: 1.12s
One-Handed
Damage: 15-29
Damage Type: Lightning
Starstorm: On 25% of hits, shock your target for 50 lightning damage.
Cooldown: 1.12s
One-Handed
Damage: 15-29
Damage Type: Lightning
Starstorm: On 25% of hits, shock your target for 50 lightning damage.
Level requirement: 21
Cooldown: 1.08s
One-Handed
Damage: 16-32
Damage Type: Lightning
Starstorm: On 25% of hits, shock your target for 50 lightning damage.
Cooldown: 1.08s
One-Handed
Damage: 16-32
Damage Type: Lightning
Starstorm: On 25% of hits, shock your target for 50 lightning damage.

Diggs' Disc
Level requirement: 12
Cooldown: 1.50s
One-Handed
Damage: 15-30
Damage Type: Physical
There and Back: Every other attack, hit for double damage
Cooldown: 1.50s
One-Handed
Damage: 15-30
Damage Type: Physical
There and Back: Every other attack, hit for double damage
Level requirement: 15
Cooldown: 1.44s
One-Handed
Damage: 17-33
Damage Type: Physical
There and Back: Every other attack, hit for double damage
Cooldown: 1.44s
One-Handed
Damage: 17-33
Damage Type: Physical
There and Back: Every other attack, hit for double damage
Level requirement: 18
Cooldown: 1.40s
One-Handed
Damage: 18-36
Damage Type: Physical
There and Back: Every other attack, hit for double damage
Cooldown: 1.40s
One-Handed
Damage: 18-36
Damage Type: Physical
There and Back: Every other attack, hit for double damage
Level requirement: 21
Cooldown: 1.35s
One-Handed
Damage: 20-39
Damage Type: Physical
There and Back: Every other attack, hit for double damage
Cooldown: 1.35s
One-Handed
Damage: 20-39
Damage Type: Physical
There and Back: Every other attack, hit for double damage